Learning

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Children's Machine Exhibit VCF East

The Learning and Computing Collection includes many versions of the Logo Programming Language as well as an extensive archive of related documentation and other historical materials.

Constructionist learning theory holds that learners construct mental models to understand the world around them and that learning can happen most effectively when they are active in making tangible objects in the real world to construct those models. This theory was first proposed and explicated by Seymour Paper who formulated it while working with Jean Piaget. Papert then became a Professor at MIT and worked with the team from Bolt, Beranek and Newman to create the Logo Programming Language for children.

The New Media Museum has an extensive collection of different dialects and versions of Logo as well as an extensive archive of related materials.

Here is just a small sample of what is in this collection.

Commodore

Logo Commodore

MSX

Logo MSX1

Terrapin

Valiant

LCSI

Texas Instruments

Sprite LOGO

Apple IIe Running Sprite Logo, Word WorldsSprite Board, Close-up

LEGO

LEGO Technic circa 1986

RoboLab

 

 

 

 

Crickets

Handy Cricket Kit from Fred Martin
Handy Cricket Kit from Fred Martin
Handy Crickets with Sensors and Motors
Handy Crickets with Sensors and Motors
Cricket-PICO2
PICO Kit donated by Brian Silverman

StickBots

Cricket-StickBot3
Cricket-StickBot1

XO & Etoys

Bookshelf

These are some of the most relevant books in the collection. More…

On the Web
Seymour Papert (MIT Media Lab)
Gears of my Childhood (Seymour Papert, Mindstorms: Children, Computers, and Powerful Ideas)
Uses of Technology to Enhance Education (Seymour Papert)
MIT Logo Memos (1971-1981)

LogoThings (Cynthia Solomon)
Logo Foundation
Seymour Papert: On Logo (Logo Foundation) [Video Series]

Logo Tree Project (P. Boytchev)
Emerging Research on K-12 Computer Science Education: Block- or text-based programming environments? (Benjamin Herold, Ed Week)